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Ever since the earliest days of video games, cheating has been a problem. Today games have become immeasurably more popular and complex.

Like online games, cheating has evolved as well

The focus isn’t that much on a player enjoying his virtual world alone, but on online interaction and competition. Needless to say, cheating becomes a big issue. As games are changing, cheating is more than an individual decision. It becomes something that quite literally affects everybody from the players to the developers. Many games have complex economies, some of them very accurately resemble real-world economies.

The economy aspects of the game will gain the attention that you would expect from someone defending his own money. Because that’s exactly what it is. Developers are defending the money they made in their virtual economy. Many people might not morally agree with how money is made, let’s say loot boxes or virtual auction houses. There is a wide variety of ways to cheat and they are only projected to grow.

The cheating spectrum is quite large and diverse, which means so far there hasn’t been an all-in-one solution for it. Many people believe blockchain can be that solution. In an online economy, between 50-99% of virtual assets are fraudulent.

This means people steal identity information like passwords, credit card numbers or use computers to spoof a transaction, just so they get items/loot in a game. It doesn’t take a degree in nuclear physics to understand that a system with a universally distributed ledger, which is constantly checked for inconsistencies could be beneficial to a virtual or real economy, which suffers from that kind of fraud on that kind of level.

When over 50% of all transactions are fraudulent, the economic environment is very wild. Blockchain’s proof-of-ownership can solve those issues with time. In the real world governments are the primary power, which creates and enforces regulations upon the people. In the virtual world, this right is reserved for corporations like Valve and Blizzard.

There are numerous stories of people who believe they’ve been wronged, but are simply not able to do anything about it. Often times there are extremely strict rules, which are, in some cases downright stupid and make no sense. These rules are enforced on the players in a way that essentially controls them.

Blockchain’s involvement would essentially eliminate cheating, but will also remove companies’ powers

It is of no importance if you are against a government or a corporation, you’ll almost always end up on the losing side. Blockchain is a solution, which will offer users a degree of freedom, simply not attainable when they are under the thumb of EA, Blizzard, Valve or whatever other corporation there is.

A big issue with blockchain would be getting popular games to implement something which actually wrestles control away from the large companies, who made the biggest titles.

Blockchain can idealistically without a doubt help with cheating, but there isn’t much incentive for companies to decentralize their systems to begin with. They simply won’t make the same money and have the same control. Unfortunately, it’s always going to be money over freedom, at least if things are going the same way they are now.

About Ian Karamanov

Based in Sofia, Bulgaria. Writing about cryptocurrency, politics, finance and esports. Keen interest in unedited history, spirituality and freedom.

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